Building a Deep Fantasy Manager in Rust: Want to join?

I’ve been heads-down building Mythic League, a persistent fantasy guild manager. The goal is the long-term depth of manager sims like Hattrick / Football Manager, but set in a tactical fantasy worl...

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Building a Deep Fantasy Manager in Rust: Want to join?

Source: DEV Community

I’ve been heads-down building Mythic League, a persistent fantasy guild manager. The goal is the long-term depth of manager sims like Hattrick / Football Manager, but set in a tactical fantasy world: you run a guild, develop heroes across seasons, play scheduled league matches, and deal with the economic consequences of every decision. This is not an “idea” post. The backend, schema, and core simulation loop already run locally end-to-end, and there’s a first-run workflow that takes you from an empty database to scheduled matches, battle processing, and a replay log. CURRENT STATE (WHAT’S IMPLEMENTED) You can do this today in local dev: Create an account and a guild Use a dev-only panel (guarded by DEV_MODE=true) to: seed a world (season, divisions, NPC guilds, missions) seed starter heroes schedule matches enqueue a match into a Redis-backed battle queue Process matches via a background battle worker Persist match results and battle logs in Postgres Navigate core UI areas (roster, mis